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Contract templates currently German only

Game Development Agreement

From work-for-hire to a publishing deal — rights, milestones and recoupment cleanly regulated before you sign.

DE
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The game development agreement covers the two central scenarios of the games industry: work-for-hire development, in which a studio develops on commission and transfers full rights, and the publishing agreement, in which the studio remains the rights holder and grants the publisher a time-limited license in exchange for an advance and a revenue share. The wizard legally explains each fork in the road — from milestone acceptance to the recoupment mechanics.

from 70 credits · available in DE
Game Development Agreement — example image
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Game Dev.pdf
GAME DEVELOPMENT AGREEMENT
between [Client/Publisher] and [Developer Studio]
§ 1 Preamble — § 2 Scope of services
§ 3 Transfer of rights / license — § 4 Engine/OSS license
§ 6 Milestones & acceptance (vertical slice … gold master)
§ 7 Remuneration — fixed price / milestone / advance & revenue share
Real preview in the wizard · export as PDF + DOCX

What's in this template

Numbers from the actual definition — not marketing slides.

Clauses
28
17 conditional (only fire for your use case)
Clause variants
6
across 3 clauses
Wizard fields
33
10 sections · 20 required
Quality checks
5
Live warnings against risky configurations
Legal basis citations
4
Statutes / rulings tied to each clause

What the contract contains

  • The central fork between work-for-hire development and publishing, with a different rights clause for each
  • Engine/middleware license and open-source disclosure duty
  • A curated milestone template with a deemed-acceptance rule (§ 640 BGB) and a right to remedy defects
  • Fixed-price or milestone-based remuneration, or advance plus revenue share with recoupment
  • Kill-fee arrangement in the event of early termination
  • Warranty/liability, plus a note on a data-processing agreement (DPA) for online/multiplayer features

Optional additional clauses

  • Responsibility for age/platform rating certification (USK/PEGI/IARC)
  • Marketing co-determination right
  • Post-launch support period
  • Exclusivity/non-competition clause during the project term
  • Source-code escrow deposit

When you need this contract

  • A client commissions a developer studio (work-for-hire)
  • A publishing deal between an indie studio and a publisher
  • Projects with several milestones (vertical slice through gold master)
  • Games with online/multiplayer features and a data-protection dimension

Who it is for: Clients and developer studios for work-for-hire development, as well as indie studios and publishers for publishing deals.

AI text assistance in the wizard

For complex fields such as the scope of services or the purpose, you can request a suggestion via the sparkle button — the suggestion stays editable before it enters the contract.

Direct lawyer handover

Once created, you can hand the contract to a suitable lawyer from our network with one click — including full text and metadata.

Legal notice

The transfer of rights, recoupment and international jurisdiction clauses carry significant liability risk; we recommend legal review before the contract is concluded, in particular for advance payments in the six-figure range.

Our templates are ready-made documents that you adapt to your case. They are not legal advice and do not replace a review by a lawyer; we give no guarantee of correctness, completeness or up-to-dateness. Use is at your own responsibility.

Frequently asked questions

5 minutes

A finished contract in 5 minutes.

Answer a few questions — the wizard does the rest. PDF + DOCX ready to download.

You only pay when you keep the finished Game Dev.

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